Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Saturday, August 8, 2026

We Agree: Star Wars: The Mandalorian and Grogu

2026, Jon Favreau (Chef) -- download

Kent.

OK, here I go back into blockbuster land, as they begin popping up on my pirate sites. Oh, did I say that out loud?

In 2019 Favreau did what no one was truly expecting -- got a live-action "Star Wars" TV show off the ground, and made it good. Actually, great. It came out at the end of a series of very divisive theatrical movies, and I include The Rise of Skywalker. This is the first proper movie since that series of, arguably failures, ended. And it was a box-office flop. I never saw it in the cinema, but my forays into those dark abodes are no longer an indicator of anything.

Kent says it well.

I enjoyed the movie... but... I enjoyed the movie like I would enjoy binge watching a season of The Mandalorian, and that's kind of the experience the film brings. It doesn’t feel right.

I watched this for the first time, at home, on the TV, and yet I feel that somewhat of a let-down feeling. As I am wont to say, it's fine. But in only saying that, I am once again kind of pissed off. While I understood I never held the spin-off movies to the same level, what I wanted from this was for Favreau and Filoni to translate their special love of "Star Wars" from the small-screen to the Big Screen experience. I didn't get that; I just got a ... longer episode with more budget?

My mind was a bit muddled coming into this movie. Having just come off some relatively recent rewatches of Ahsoka and Obi-Wan, as well currently ongoing rewatches of Ep. VII and VIII, my brain is lost in the time stream. As I understand it, we are coming into this story post-Ep. VI, just after the events in Ahsoka and Skeleton Crew. So, the New Republic is still in control, the First Order hasn't visibly risen yet, and yet remnants of the Empire are still everywhere. And so, the New Republic has tasked The Mandalorian (Pedro Pascal, Wonder Woman 1984; Brendan Wayne, Lateef Crowder), and his side-kick Grogu, with hunting down these remnants. 

The movie opened with a bounty. Its a snow planet, or at the very least, the place on the planet in the mountains, with snow. Imperial walkers, snow troopers, colluding Imperial warlord and toadies. Its all fun and exciting, but then we swing to the opening credits and .... huh. Sure, I like Ludwig Göransson as much as the next person, and his score is probably most exciting "Star Wars" music since the original movie, but this overly bombastic version, meant for a cinema with big speakers, does not fit well with the "American base in the Vietnam war" style opening. By itself, the scene is wonderful, but they should have saved the big sounds score for... the end? I am thinking the score should have been a more sly version, low key and anticipatory.

Why are planets in "Star Wars" always a single biome?

Bounty Hunters are always "bring em in alive, or bring em in dead, I still get paid" and that is pissing off Colonel Ward (Sigourney Weaver, Alien), who needs the intel a living "Imp" can provide. And yet, despite her annoyance, she coaxes Mando into another job, offering him a newly refurbed Razor Crest, since his last one was blown to smithereens. The problem is that he will have to work with the Hutts, particularly The Twins, who took over Jabba's demesne after his death, and while Boba still rules on Tatooine as Daimyo. The Twins want Mando to rescue Rotta (Jeremy Allen White, The Bear), Jabba's son, from a crime boss named Coin. You might recall that Rotta was known to Ahsoka as "Stinky".

This was my first hint that maybe my super duo might not translate well to the Big Screen, even if I am watching on the Small Screen. The mismatched score, the smaller stakes. Sure, other (cinematic) movies do small stakes all the time, but this is "Star Wars" and following a successful stint on TV, I wanted Big Stakes, not just the rescue of a previously referenced side character, with some complications in tow. Maybe I wanted a gateway into the next (previous) trilogy? Grumblings of the First Order? Shadowy foreshadowing? Some big success for The Rebels-turned-New-Republic-Policing?

But again, what I did get was fine and all. 

Fun things. The transposition of the original movie's holochess into "real life" was smirk inducing, but also... weird? Are these monsters/beasts or are they people? I mean, one was wearing a vest, but some were pretty horrific looking. Also, that whole town was really really well designed, visually. Can't wait for a food influencer to recreate the sandwich Mando was about to be served. 

And the practical effects / stop motion segment as Grogu and the Anzellans (once again, all voiced by Shirley Henderson, Okja) band together to rescue Mando. I swear, I could see the strings on their tiny ship. And the fight between Mando and mega-droids was very very Ray Harryhausen. A whole lot of fun, but also.... jarring and out of place.

Less enthused. The Grogu sitting around in his mud hut (not Hutt) waiting for Mando to heal. Its like they needed to fill a required allotment of Grogu being cute. Also, by now, Mando knows he's not a pet, knows he's not a "child" so.... what's with all the pet / toddler references? The time that had to pass for Mando to get better should have had more impact.

If I had seen this in the cinema, I am no longer convinced if I would have been less annoyed, having had a Big Screen Experience, no matter the film's satisfaction level (remember, we "enjoyed" watching Madam Webb and The Flash), or more annoyed, given expectations vs reality. I am much more annoyed by the box office turnout, and the impact it will have on future Favreau / Filoni projects.

Tuesday, June 30, 2026

1-1-1-KsMIRT: not enough and too much

K'sMIRT is Kent's Month in Reviewing Television, where each month(ish) I step through the TV series I completed watching each month in the 1 Great-1 Good-1 Bad format.  It's back(!), because I'm feeling too scatterbrain to think unfettered.

This Month:

Fallout Season 2 - AmazonPrime [8/8 episodes watched]
Daredevil: Born Again season 2 - Disney+ [8/10 episodes watched]
Monarch: Legacy of Monsters season 2 - AppleTV [10/10 episodes watched]
Scrubs Season 9 - Crave [13/13 episodes watched]
Widow's Bay Season 1 - Apple TV [10/10 episodes watched]
Dark Winds Season 2 - Crave [6/6 episodes watched]

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Fallout Season 2
season 1
[created by Graham Wagner and Geneva Robertson-Dworet]

The Plot/What 100: Lucy travels the wastelands with the Ghoul, looking for her father who has run off to Las Vegas to enact the next phase of the plan. Whatever that is. Maximus tries to prevent a war, and in the process, probably starts a war. Stephanie, now overseer of Vault 32, seems to have her own machinations in play, while Betty in Vault 33 finds resources dwindling and an inbred uprising fermenting. Lucy's brother Norm has awakened the management, and finds his leadership skills wanting. Something big is about to start, and it probably can't be stopped.

[1 Great] Often flashbacks in a TV show serve as information dump or as a means of exploring a character's backstory a little more thoroughly. It's often aside from the main plot, maybe thematically connected, but having little bearing on the progression of the in-world story of today. The flashbacks in Fallout have served to show us the world before the wasteland, and the life of The Ghoul (Walton Goggins) back when he was a famous movie star, war veteran and pitch man for Valut-Tec. This season, though, Cooper Howard is brought in through the back door of the conspiracy to blow-up the world...you know, for profit! And he has to navigate not only the twists of the shady people involved in the conspiracy and those trying to prevent it, but also his wife's part in all of it. It's actually pretty gripping, and since it's largely all from Coop's perspective, we only really know what he knows and so the rug gets pulled out from us both multiple times. It's pretty awesome and Goggins is fantastic.

[1 Good] Since I don't play the games, all of the world of Fallout is new to me. So I never knew that there was a war between USA and Canada, as the U.S. tried to annex my country. Toasty filled me in that this has long been a part of the lore of the games, so it's not just a reactionary bit to the Trumpian whim of terrain expansion. It's not explored too deeply in the season, but we learn that Stephanie's nefarious machinations are all in the service of Canadian resistance, and while the show tries to play her off as the bad guy, I'm firmly on her side. "Don't think of them as human beings, think of them as Americans...." That line gave me chills and really speaks more to how the teaching of American Exceptionalism others everyone else to Americans, rather than any desire for Canadian aggression towards our neighbours to the south (many of whom are really good human beings).

[1 Bad] There's nothing really bad about this show. I found myself pretty enthralled by this entire season. I was maybe a little frustrated at nebbish Norm and his inability to level up, not at all like Lucy did. But that's Norm's character flaw, he's just not very good at stuff. Lucy on the other hand wants to remain an optimist but boy does the world grind her down. It's a little tough to watch, but her confrontations with Hank (and the Ghoul) when she's finally had enough, well, pretty great.

Meta: It had been over two years since I watched Season 1 and I had forgotten how richly constructed the world of this show was, all the different threats it weaves together in a way that may feel loose but is surprisingly cohesive.  The addition of Justin Theroux as Robert Edwin House, the billionaire Coop is told is going to blow up the world is an excellent addition, and the character's impacts both in the past and future are deeply felt. Funny, gross, and richly satirical about both capitalism and totalitarianism, it's a surprisingly deep show for how ludicrously fun it is.

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Daredevil: Born Again Season 2
Season 1
(created by Dario Scardapane and Matt Corman & Chris Ord)

The Plot/What 100: Daredevil attacks a secret shipment of weapons through New York's harbour, a deal Mayor Wilson Fisk had made with the CIA (?), and now it's causing headaches. Anti-vigilante laws are enforced with brutality, anyone suspected of allying with a vigilante (or anyone Fisk just doesn't like) is rounded up and caged. Bullseye has turned "friend" to Daredevil, but his violence is too extreme for his liking (and people get caught in the crossfire). BB Urich manipulates Fisk's protege, Daniel Blake, in to revealing classified information, which she then uses as anti-Fisk propeganda. It's not going to go well for either of them.

[1 Great] I still think Charlie Cox is the perfect Daredevil, even if he's not written so perfectly.

[1 Good] Jessica Jones is back. Loved seeing Kristin Ritter back, if only for a minute.

[1 Bad] It's all just so goddamn tedious. It's a show that just keeps hitting the same points over and over and over and over and over and over and over and over and over and over again. It's so damn exhausing. Matt doesn't want to kill anyone, but he's always debating with people whether he should. And debating with people whether he should let them kill. His conflict is now not even a religious one but one of a guy who has to decide whether he believes in the law and legal institutions of the country in the role he performs, or, you know, puts on a costume and doles out concussions on a nightly basis. We've seen it all before. And it's a show that just teases and teases and teases out it stories and threads as if it had 25 episodes to fill. It doesn't and there's so many of these characters we don't really care that much about (sorry BB, sorry Daniel, sorry Heather, sorry Karen, sorry to the rest of you...) mostly because  they're so boring. The sombre, sober tone of the series, the smug self-satisfaction over even attempting to comment on modern times and governmental descent into fascism, it's all so off-putting.  Fisk needs to be put aside for a good long while. He's not Daredevil's only villain, but outside of the Hand in season 2, it's been nothing but Fisk, and it's gotten stale. Nothing new is said about their relationship this season. And they totally mishandle Jessica, severely underusing her and ...depowering her in fits and starts? Why? Ugh.

Meta: I really gave Season 1 a pass. I decided I liked it because I was happy it was back. I really, really like Cox in the role and was just so plussed to see him again. But, in hindsight, Season 2 only highlight that Season 1 was just as much of a drag. I recall Lady Kent and I taking a day off work, ordering enough pizza for two meals and just binging 16 episodes of a season of Daredevil. It was exciting to us. By the third episode of this season, watching Daredevil felt like a chore, like something we had to do, and it was definitely not something we were enjoying. We were counting down the minutes until Jessica Jones' arrival and that little baloon of hope deflated almost instantly.  Cox's best appearances as Matt and Daredevil were not in the 17 episodes of his own series but in an episode of She-Hulk and a cameo in Spider-Man:No Way Home. 

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Monarch: Legacy of Monsters Season 2
Season 1
(created by Chris Black and Matt Fraction)


The Plot/What 100
: Keiko Mura has been rescued from Axis Mundi, 60 years after she disappeared into a wormhole, and she's only 60 days older than when Shaw last saw her. Her world is rocked to be reunited with her son and meet her granddaughter and grandson having missed most of their lives, but Monarch, the organization she founded with her husband Bill Randa, is not what it once was, and faces some stiff private sector competition.  Not just competition, but organizations looking to control the kaiju for their own agendas, and developing the technology to do so. But the immediate crisis is the reappearance of Titan X, last seen by Keiko, Bill and Shaw a lifetime ago.

[1 Great] It's never not awesome watching giant monsters fight, and the show does a pretty decent job of showing scale when it's happening.  Obviously the show doesn't have the budget of a Godzilla x Kong feature, or even the budget that Season 1 had, so the fights are few and far between, but pretty great when they happen. 

[1 Good] There is an episode where Shaw, in trying to figure out how to lure Godzilla out of Axis Mundi, winds up receiving an S.O.S. from himself decades before when he was briefly trapped in there. Since Kurt Russell and Wyatt Russell are playing the same character, there's no reasonable way that they could share the screen together, but this is the next best thing. A novelty episode but still kind of great that has some real emotional elements for both performers to work through in completely different times in their characters' life. The show does a pretty good job throughout this season finding consistency between the Russels' performance of the character. 

[1 Bad] Much like Daredevil: Born Again this show frustratingly treads water because it needs to bide its time between its big budget setpieces. This results in some incredibly stupid (and sometimes very confusing) character threads where certain characters go off and do their own thing for reasons that never truly feel justified, and then return to Monarch for reasons that never truly feel justified, only to get into arguements that never truly feel justified, and then to do really stupid things that never truly feel justified. Most of this shit is our young cast of Kentaro, Cate and May. They make my eyes roll involuntarily far too often.

Meta: Monarch is not a good show. It's wildly inconsistent and seems to lack purpose other than to be an in-world flourish to the Legendary series of Kong and Godzilla features. The characters amble so much one has to often ask what they're actually contributing to the story.  The scenes set in the 1950s and 60's are far more interesting, as the setting gives a pastiche for the series to play into and often it seems like it would be a better program had it firmly set itself in that time and explore the Kaiju with their technological limitations.  I honestly don't know if I would watch a third season should it return (maybe if they get Bill and Lewis Pullman to play, like, an adversary to Shaw...that would be enough to get me back in).

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Scrubs Season 9 (aka Scrubs: Med School Season 1)
(created by Bill Lawrence)

By TVShowsOnDVD.com, Fair use, https://en.wikipedia.org/w/index.php?curid=27644882
The Plot/What 100: Sacred Heart teaching hospital now has a whole campus, where we see J.D., Turk, and Cox all hold classes, and Elliott is pregnant so she's on light duty. The new batch of recruits includes Lucy Bennett, a midwestern, daydreamy "horse girl" who's naive and optimistic, which Cox wants to drum right out of her, lest he wind up with another John Dorian. Drew dropped out of med school a half decade ago, had a rough bit of life experience, and is back with reinvigored focus, only Cox has taken an unsettlingly deep interest in him. Cole is a SoCal-bro all the way, a prototypical rich kid whose parents funded half the wings in the hospital, so despite how annoying he is, he's teflon (he finds a friend in retired and sexually rambunctious [to the point of sexpest-ery] Dr. Kelso), and Dr. Denise Mahoney, the sarcastic, and jaded T.A. It's Scrubs but with new people, and some of the old people.

[1 Great] I was honestly surprised at how quickly the Scrubs formulae worked being reworked like this with a nearly whole new cast. I think having some of the old guard around some of the time works quite well (especially John C. McGinley whose Perry Cox is maybe the most critical ingredient to the show, though Eliza Coupe as Denise certainly could have filled the void in the eventuality of McGinley's departure). Dave Franco nails perfectly the irritatingly entitled dirtbag Cole but never fully as the villain, and the writing staff find ways to round down his sharpest edges to make him pretty much a likeable character. Kerry BishĂ© as Lucy is and isn't just a female J.D. And putting them side by side for a few episodes early in the season (before Braff departed) was the perfect way to highlight both. The new cast, gels pretty quickly, and it helps that they're all pretty talented performers (Coupe and Franco, obviously, go on to bigger and brighter things) who settle into their roles quickly and the writers find a voice for really fast. It's basically Scrubs-by-way-of-Community just maybe a year too early. 

[1 Good] My favourite part of the season was the blossoming relationship between Denise and Drew. Denise is a Tough.Nut and is such an Eliza Coupe role that's perfectly suited for her. Drew has a hardened past and his own embarrassing secrets, but can almost go toe to to with Denise in the cynicism department. They find very quickly that they have similar world views, and yet they're two quite different people that have a real challenge with compromise or, you know, emotional vulnerability. Watching them actually negotiate being together is the biggest joy of the season.

[1 Bad] I haven't watch original flavour Scrubs in a very long while, but did it have so much gender-based "comedy" as well. There's so much name calling and put-downs, mostly to the point of calling someone (usually a male character) a "girl" or a "bitch" or something more clever insinuating that the guy is soft and/or feminine. There's also one episode that has a B-plot rotating around Turk and Cox dealing with a lesbian couple (both played by very attractive actresses of course) and being total children around the idea. It's pretty embarrassing for the show and the characters.

Meta: Having just watched the reboot of Scrubs earlier this year, I was curious about the ill-fated season 9 that was intended to be an independent spin-off but ABC chickened out in letting it be its own thing. I don't know if it was ever going to be successful, as people had a certain idea of what Scrubs was and that centered around Zach Braff-related silliness, of which this is in shorter supply. Maybe it is just having watched the reboot, which, quite frankly, feels more like a reboot of this season of Scrubs: Med School than it does of Scrubs proper, but this went down pretty smooth (dated jokes aside). I had a really great time with this and would have liked another couple seasons with this crew.  Maybe it's because I knew half of this cast already from elsewhere or maybe it's because this season of television the writers pointedly made a decision to focus on the new crew (as opposed to the reboot, where it's more than half about the old crew, and less than  half about the new crew) but I think I like this season better than the reboot. A little bit more at least.

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Widow's Bay Season 1
(created by Katie Dippold)

The Plot/What 100: Tom Loftis is mayor of the remote New England island town of Widow's Bay. Unlike most people who live there, Tom wasn't born there but married into island life, his wife having died during childbirth 17 years ago. Tom has lofty ambitions of being the new Martha's Vinyard, and rallies the town behind his new tourism push. The only real objector is Wyck Crawford, a grizzled fisherman who vociferously insists that the island is cursed and that outsiders should definitely not come. He is correct on both counts. 

[1 Great] It's so very hard to choose one single thing that is great about Widow's Bay since it is uniformly terrific. Merging horror, comedy, and emotional drama the show very ably builds a small island community where it makes sense whenever any two or three cast members share the screen and the personalities are so well defined without being too trope-y that we kind of know exactly who these people are, until we get to know them more. Any character can be given a spotlight and ably hold it, the performers on the show all very keenly get the assignment, while the directors (including Atlanta's Hiro Murai and horror director Ti West), writers (including comedic performers Colton Dunn and Neil Casey) and crew all seem to be completely enthused to be  working on the show that lets them toe so many lines, and step over them, and step back. By the show's third episode there was already a stand-out episode, and then they deliver another, and another.  It's still very much a genre show, but it's doing it as if it were Parks and Recreation crossed with Midnight Mass, and it's even been told that creator/showrunner Katie Dippold originally gestated this idea as a script for Parks & Rec, but just couldn't make it work).

[1 Good] The music by David Fleming is incredible, absolutely nailing the assignment. He's able to strike a tone that is ominously lighthearted when it needs to be but can go strange, mysterious or intense when necessary. His score leans into the conventions of scores from the more mass-audience friendly horror of the past like Poltergeist, Jaws, the Omen, or the Exorcist without ever directly referencing any of them. He's found the vibe, the tone of those scores perfectly, and using their most cliched aspects as much for terror as for punctuating the humorous or absurd. It's a very deftly conceived soundtrack, one that makes me take notice without pulling me out of the moment. 

[1 Bad] The premise of the series is sort of a Jaws scenario, where there's danger lurking but the mayor won't sacrifice the town's economic prosperity for the possibility of danger. There's also an X-Files set-up where certain people in the town are aware of its curse, and are pretty comfortable with it, in fact, but Tom wants to just shrug it off. Within three episodes, though, Tom can no longer shrug it off. As we get deeper into the season Tom may be in denial at points, but it's clear he knows deep down what's true about this island. And then it's staring him plainly in the face...

I don't generally agree that TV was better when it was 25 episode seasons, as that type of American TV show created a lot of bloat. What we lose in going down to 10 or 8 or 6 episode seasons is the ability to focus more intently on secondary characters, or sometimes, as with Widow's Bay things move a little bit faster than you had expected. Tom's journey from disbeliever to skeptic to true believer happens in about 7 episodes and while I wouldn't want this season to be split into two to slow the pace of his progression, if the season were longer, with more time to expand its focus to the town at large it could really have benefitted from such a scope increase, even just three to five more episodes. The "bad" is, basically, I want more.

Meta: Widow's Bay is probably the best season of television this year. Just a lightning bolt of a show that comes out episode one firing on all cylinders and then injects the nitrous oxide into the tank in the second episode. Matthew Rhys has had a trio of prominent dramatic series over the past 15 years, but this show lets him step out of being miserable and deadpan and instead into a funnier misery, and he absolutely excels at it, both physically and verbally... he has great comedic timing...who knew? While he's been a revered dramatic actor for years, Kate O'Flynn, playing Tom's assistant Patricia, steps out of small-time character actor shadows and into the limelight, and completely destroys. Patricia can be weird and off-putting to start, but O'Flynn is able to elicit deep compassion and sympathy for Patricia, eventually turning from loser to unlikely hero (though Patricia is still incapable of going full badass).

Episodes 4 and 5 jockey for best episode of the season, with episode 4, "Beach Reads" putting Patricia and her high-stakes party planning front and centre, while episode 5 , "What to Expect on Your Trip" finds Tom accidentally getting dosed with mushrooms and blinking in and out of consciousness (I don't think I've ever seen an episode of tv told from a POV like this, where it just keeps jumping ahead in time, the viewer as disoriented as the character). It's like season two of The Bear all over again ... "Fishes" or "Forks"?

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Dark Winds Season 2
(created by Graham Roland)

The Plot/What 100: Jim Chee has left the feds to be a private investigator, and gets called to look in on a robbery at a wealthy landowner's home by his wife. Jim's case dovetails into a truck bomb investigation Joe Leaphorn is investigating, the clues to which lead him to believe Jim's client is somehow tied into the murder of his son. Joe's deputy, Bernadette, looks elsewhere for growth opportunities, while Emma and Sally ward off a white reporter from L.A. looking for a story around the heinous eugenics practices at medical clinics and murdered and missing indigenous women.

[1 Great] Each season is adapted from one of Tony Hillerman's series of Tribal Police books. Much like Slow Horses six episodes seems to be the perfect length to fluidly adapt the story without any padding. It does lead to the feeling that time has passed between seasons/stories, and I really enjoy how the first episode works as both catch up on what's happened to the characters in the interim as we as the place-setter for what the thrust of the season will be. The only one who doesn't seem like they're on a different path this season is Joe Leaphorn, who seems all to settled in his ways. But a pretty serious blow-up with Emma as well as confronting the man who may have killed his son sets him on a new path by the season's end, and his relationship with everyone in the show is different by the end (or at least our understanding of those relationships is).

[1 Good] People take their bloody lumps this season. It's a pretty taxing and brutal affair that Leaphorn and Chee get caught up in, and they pay the price. But determination, resiliency, stubbornness, and, in Joe's case, pure blind rage, get them through. It's a little harrowing to be honest, but the fifth episode trek through the desert is an epic 40 minutes of TV.

[1 Bad] I do not begrudge the series at all for attempting to tackle some of the horrific and disgusting practices that indigenous women have been subjected to, past and present, in America (and most of the colonized lands of the world, frankly), it's pretty necessary to put a spotlight on it. It's only "bad" in that it's unfortunate how tertiary this story line is to the show. Despite having not read the books, it's still evident that this plot doesn't come from the source, as it just doesn't fit with the rest of the events of the show and is of a different tone entirely. It gives something for Emma (Deanna Allison) and Sally (Elva Guerra) to do this season, but it almost feels more like that (needing to provide a story for the characters) than to hit hard on raising the awareness of these atrocities. Such a thing deserves its own central spotlight

Meta: Such an easily consumable, enriching and entertaining show. The three leads, Zahn McClarnan, Kiowa Gordon and Jessica Matten, are all incredible performers and have such a great rapport.  McClarnan's face is one of the most captivating on TV, while Gordon and Matten are just so damn good looking, and ridiculously charming together you just want to see more of them as a romcom (although the show's just looking for reasons to keep them apart). This season features Jeri Ryan in a guest-starring role and she's superb as a middle-aged femme fatale who may or may not be playing games with Chee. Veteran character actor A Martinez also turns up as Sherriff Gordo, Joe's friend and mentor. We also meet Joe's father (Joseph Runningfox) this season, an ex-cop and a hard man who Joe's still trying to live up to. Joe tries to fight his father's influence while also actively emulating him. It's a fascinating dynamic which we need to see more of. 


Sunday, June 7, 2026

KWIF: Masters of the Universe (+1)

 KWIF=Kent's Week in Film. The "birthday week" now comes to a close, ending with my most anticipated movie of the year, but also accompanied by so much apprehension. I came here to review movies and eat cake, and I'm all out of cake.

This Week:
Masters of the Universe (2026, d. Travis Knight - in theatre)
Backrooms (2026, d. Kane Parsons - in theatre)    

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Masters of the Universe, the toy line, debuted in 1982. I was 6 years old. My introduction to He-Man and company was probably the TV commercials, but my obsession most likely started with issue 47 of DC Comics Presents in which Superman and He-Man teamed up against Skeletor on Eternia, the homeworld of the Masters of the Universe. I was immediately obsessed. I was as obsessed with "MOTU" (as it's known in the fan community) as I was with Star Wars and DC superheroes.

The toy line would receive more comics series from both DC and Marvel in the next few years, there would also be a fan magazine, and yes, billions of dollars in toy sales of ridiculously over-muscled broad-and-squat characters with ridiculous names like Stinkor (he stinks of patchouli), Extendar (his limbs extend), and Buzz-off (he's a wasp-man). There was an immensely popular cartoon that had two seasons with over 60 episodes each, as well as a holiday special and a spin-off series with He-Man's sister, She-Ra. 

In 1987, infamous schlock purveyors Cannon Films produced a Masters of the Universe live action movie, which, it's absolutely fair to say, was a disappointment to everyone at the time. Cannon sunk over $20 million into the film -- a sizable budget for them, but not nearly big enough to do the property justice -- and so most of the film takes place on Earth with a paltry few characters form MOTU's vast lore appearing, and the majority of the film focusing on Courtney Cox's teenage orphan and her boyfriend. It was a huge slap in every child's face that we had a He-Man movie that did not center on He-Man and felt nothing like what we knew about the property.  As well, the cartoon had ceased making new episodes almost two years prior, and public attention to the property was flagging something fierce. Toys were not selling like they used to. By 1988 the line was basically dead.

MOTU has been rebooted a bunch of times since, and the fan community is immensely supportive of the property, it's just not a huge community.  Likely in the tens of thousands, rather than millions like, say, Transformers or Star Wars.  Even the 1987 film has since become kind of a camp classic, and I personally enjoy it far more as an adult than I ever did as a kid. Still, I've always wished for a proper He-Man movie, and for the past 20 years (at least) there have been teases, over and over again, with false starts at nearly every major studio. It felt like it was never going to happen...and now it has... and... for the most part, it seemed to be what I had been waiting for, a big-budget ($200 million dollar) production that understands both how ridiculous the property is while also understanding why it's so beloved to the die hards.


Director Travis Knight came from the world of animation (as head of Laika and director of Kubo and the Two-Strings) and directed the best Transformers movie of the lot in Bumblebee, an impeccable 1980's-styled adventure in an Amblin pastiche. I had the utmost confidence that he could make a good He-Man movie. The ideal was that it would be as good as Bumblebee, or share the tone of Dungeons & Dragons: Honor Among Thieves, and that it would be a good introduction to MOTU to a whole new generation, and not just a movie for 50 year olds who can't let go of their childhood.

It genuinely pains me to say that Masters of the Universe is a highly flawed movie. It delivers on being a live-action He-Man movie in ways my inner man-child cannot deny... I had warm fuzzies in my belly often, and squealed in glee more than a few times throughout, but it's still not he MOTU movie of my dreams, and that makes me sad.

The film opens with operatic voices in harmony, "AH-AH"-ing to pulsating synths that made me think a vintage ABBA song was about to play... and the guitars kick in, and I got goosebumps. Composer Daniel Pemberton mixes in his score these elements of 70's Euro-disco with 80's guitar-rock and enlisted Queen's Brian May to provide the guitar riffs. It is most suitably epic and triumphant. If you reach back to the epic rock soundtracks of the 1980s - Queen's Highlander, Toto's Dune, Tangerine Dream's Legend - this is reaching, achieving, and in some cases surpassing those grandiose scores, while also paying homage to them (it borrows at least one track from Highlander - "Princes of the Universe"). It has a few needledrops, which are kind of on the nose in-the-moment, and yet also tone-perfect for the type of film this is, and The Darkness provides the title song "Masters of the Universe".  I was not expecting this acoustic assault, but it was so incredibly welcome, and helped elevate the film where it otherwise would fall a little further down.

The film has an extended prologue, where we meet Adam, Prince of Eternia, as a child. He's forced by his father to partake in battle training, but he's not much of a fighter. The other children in training pick on him, and Duncan (Idris Elba, Luther), the king's Man-At-Arms, is a heavy-handed trainer, though he does find ways to encourage and inspire the hapless young prince. The King, however, wants toughness, strength and determination out of his son, and is willing to traumatically embarrass him to do so. It's a tough prologue when so much of it talks about "being a man" and what that entails, and all of it has to do with strength and being a fighter. This had me perplexed as to what the messaging of the film was to be...(Pemberton plays a piano riff of "Boys Don't Cry" over one scene). It almost seemed to be promoting toxic masculinity.  

The palace is attacked by the forces of Skeletor (Jared Leto, The Little Things) and Adam is sent through a portal off to Earth, his mother's homeworld, alone, with only the fabled "Sword of Power" (there's an even earlier prologue attempting to explain just what power this sword has) to accompany him, which he promptly loses. We smash cut to 15 years later and Adam (Nicholas Galatzine, The Sheep Detectives) is an awkward, soft-spoken dork who works in HR, and has been obsessed with his past life on Eternia. He knows the Sword is his way back, and has been searching for it for a long time. When he finally finds it, it alerts his home world and a literal Beast-Man comes after him, but so too does his old friend Teela (Camila Mendes, Riverdale)

These two stretches of film account for about 40 minutes at the top of the film, and while both are called back to and play a part later in the film, they are each waaay too long. The stretch on Earth feels particularly tedious, especially as there's a nonsensical gym sequence where Adam has a nonsensical conversation with another guy working out who just happens to be Dolph Lundgren, the portrayer of He-Man in 1987. I'm not against fan-service. I'm a fan, I like to be serviced, but subtly. This scene stops the movie dead in its tracks for about 2 minutes, as Lundgren gives the young man advice, which ONLY makes sense in a Meta context, and then what little weight was had in the delivery is undercut by a dumb joke.

And that's a major flaw of this film, it's incessant need to undercut itself with dumb jokes. It's the "Marvel-model" of filmmaking that had played itself out by the time the pandemic hit, so there's no excuse as to why the script is resurrecting it here. Cut out half of these moments where the script undercuts itself with humour and you have a much better, tighter film.

This is, of course, the product of multiple screenwriters contributing to many, many drafts over the years. Four screenwriters are credited here, and it's hard not to blame all the film's weaknesses on the script.  Because, Knight's direction is pretty rock solid. The action sequences all play out quite well, with the super-powers of these characters, or the fighting skills of others all being utilized in really fun ways and not feeling super generic, or, in that sometimes Marvel way of it just being CGI characters blasting each other with laser beams. 

The film really starts moving when Beast-Man and Teela show up. The energy just starts to crackle and these characters are really well translated from toy/animation/comics-to-screen. Mendes' reveal on screen is particularly captivating, as she exudes strength, confidence and charm that I never would have expected from her CW background. She looks and feels like a movie star, and I hadn't expected that from her or this film. 

Teela brings Adam back to Eternia, but not one he remembers. It's been under Skeletor's thrall for 15 years and things have not gone well. Adam's return with the Sword has exposed the Eternian resistance and Skeletor's forces attack, but in the process, Adam turns into He-Man and a new hope for the people of the land raises... except that even with all that power, Adam is still Adam, and his first avenue is hope and optimism and looking for the best in people... but the lesson he needs is that sometimes fighting is necessary to protect the people you care for. Diplomacy is always Adam's first choice (he was always pretty good at human resources) but now he has the power (and, honestly, "the power" basically represents confidence here) to stand up and fight, and to get back up when knocked down.

Knight's path to becoming an accomplished director was not a hard one. His dad is Phil Knight, the billionaire founder of Nike. The animation studio Travis heads was bought for him by his father. But to his credit, Knight worked at his craft, and clearly has both an aptitude and a talent for directing and storytelling. One can look at him as being perfect for telling the story of Adam, of a young man (of privilege) who doesn't necessarily live up to his father's (or anyone's) expectations, and feels lost, only to find his true calling and, while not without its hurdles, excel at it.  It's not fully the story we need, but Knight found a way to make this story personal to him, and it does elevate it slightly.


It keeps coming back to the script, though. It fumbles its exploration of masculinity pretty badly. It takes a shot at it, but it doesn't just miss the target, it doesn't even know where the target is. With all the writers involved, it's like nobody thought to consult an expert, to get it right.  

But what it does get right... and it's so weird to say this... is Skeletor. Jared Leto, buried under a blue-skinned body suit, and a CGI skull with beady-red lazer-pointer eyes, is mercifully unrecognizable, and nails the assignment. Leto as a performer is sometimes insufferable, and allegations made about his off-screen behaviour makes one like him even less, but this... he got this. Skeletor is an evil, cackling villain of no redeeming virtue, and unapologetic about it. He's also freaking funny, as funny as he is intimidating, which serves to simultaneously make him more and less intimidating if that makes any sense. It's a camp performance, but one that works perfectly for both the character and the film. Alison Brie (Freelance), who plays Evil-Lyn, Skeletor's mistress and aide, and shares the most screentime with him, is a gifted comedic actress, but even she has a difficult time keeping up with Leto. It's clear she's attempting to match his tone, but only is able to get there half the time.

There are many characters from the toys and cartoons and lore that pop up in this film, and it's a bevvy of delights. It tickles me to see Fisto, Ram-Man, Mekanek, Spikor, Tri-Clops, Trap-Jaw. Roboto, Battle Cat, and so many more, alongside vehicles like the Sky-Sled, Roton, Talon Fighter and more in this picture, not to mention playsets like Castle Greyskull and Snake Mountain. What a damn treat. I was giddy in seeing it all and only wanted more. 

As there were delights, there were also let-downs, but Nicholas Galatzine was not one of them. His squeaky-voiced Adam, with posture seemingly learned from studying Christopher Reeve's Clark Kent, does exactly the job it needs to do, and when he transforms into He-Man, he still effectively conveys being Adam inside a muscle-bound barbarian's body, but also shows the character levelling up emotionally. Really, really solid job.

I could go on about the ups and downs of this movie and the wild roller-coaster of emotions I went on watching it. In the end, it's fine, but sadly, fine isn't what the property needed if it were going to be resuscitated for a new generation.  That was my greatest hope for it, that this would a super strong movie enjoyable by kids and adults alike and so exciting and entertaining and undeniable that there would be millions of children clamouring for action figures instead of phone screens. I guess we'll have to wait for Toy Story 5 to do that.

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Kane Parsons' 9-minute Backrooms (sometimes The Backrooms) short film from 2022 currently sits with an astonishing 83 million views on Youtube. Backrooms is not just a single short, but a series of shorts made in the past few years , but none of the follow-up twenty or so videos come close to hitting that number of views (most of them have between 3 and 18 million views, which is still quite impressive). What's not so astonishing is that a studio was willing to gamble on a modestly-budgeted feature derived from the Backrooms series given the impressive numbers it's pulled...no, the astonishing thing is that the studio, in this case A24, was willing to take a chance on the feature with Parsons at the helm.

The video series itself was not the original invention of Parsons, but a product of message board groupthink in the creepypasta horror subgenre, and the idea of "backrooms" itself became its own sub-subgenre.

I wasn't familiar with any of this until very recently. But, to watch Parsons' original short, which is somewhat recreated in the prologue to the film, it owes as much to first-person shooter video games as it does to whatever developed out of message board forum. It's visceralness comes from being in an unfamiliar, relatively barren indoor space that is just an expanse of seemingly limitless corridors. There are objects in the corridors that could best be described as "random", while the hallways themselves lack any sense of logic, as the attaching corridors might be through a crevice or a hole in the floor, or a tunnel in the wall accessible only by ladder, or a doorway in the ceiling.  And the lighting is spotty, with most corridors being difficult to see fully... you never know what awaits you as you pass through a doorway, or turn a corner, or step into the shadows. (The fantastic TV series Severance was partially inspired by the conceit of "backrooms", and the spinoff sub-subgenre of "liminal spaces" inspired the video game and subsequent film Exit 8 which I reviewed last week.)

The Blair Witch style shaky cam intro to the film is as effective as it is discombobulating.  I never have a good physiological reaction to this kind of footage, so mercifully it was an in-universe video cassette of camcorder footage being watched by someone, and didn't last past the first 10 minutes.

Following this sequence we meet Clark (Chiwetel Ejiofor, Serentity). He is a failed architect who now runs a failing furniture store and is seeing a therapist, Mary Kline (Renate Reinsve, The Worst Person in the World) following his separation from his wife. What is clear from their sessions is that Clark is full of entitlement and rage, and isn't very interested in truly exploring the source of his emotional discontent.

Clark has been living in his sparsely-stocked furniture store since the separation and experiencing eerie and strange issues with the electricity in the store. The lights will flicker and blink, turning off or on all on their own, while the television will shut off or randomly show video from inside the backrooms that we saw in the opening sequence.  When checking the breaker panel one night, Clark discovers a soft spot in fabric of reality... he touches the wall and his hand passes through. He steps into the wall and comes out in a dingy yellow carpeted and wallpapered environment that seemingly doesn't end. He later describes to Mary this reality as being like a drawing of a dog, but as if someone who had never seen a dog were told what a dog looks like, and then drew their conceptualization of a dog. Everything is off.

Clark spends days exploring the space, even though there seem to be dangers present. Perhaps because he's a (failed) architect, or perhaps because there are things familiar to him in this space, he is quite obsessed with this topsy turvy alt-reality that defies any logic.  He recruits his young assistant manager (Lukita Maxwell, Shrinking) and her videographer boyfriend (Finn Bennett, True Detective: Night Country) to help him with research, and, naturally things go awry.

Outside of it all, Clark has triggered a video camera within the space, and it's being monitored by Phil (Mark Duplass, Safety Not Guaranteed) who wonders who the hell this guy is. Clark's description of this space triggers memories, traumas and nightmares in Mary of her childhood. Are they connected?

Backrooms is a horror movie, but it's also a science fiction and pscyhological thriller. It's not always scary, but it is tonally pretty intense. What is most effective about the film, and baked into the "backrooms" and "liminal spaces" sub-subgenre, is the surreal perversion of reality. Things that look almost familiar, almost like something we should recognize, but aren't quite accurate. Exploring a space like this is like venturing through a nightmare, there's nothing grounding this experience and it could take you literally anywhere one's mind can conceive.

Eventually the film reaches a point where it starts offering some answers, and the worst thing you can do in horror is demystify the threat, to explain it all away. It's frustrating not having answers, but it's less scary when you do.  Backrooms' answers, well, they aren't truly answers. There's more going one than what we know at first, but as one veil is pulled back, there are only more questions.

The audience is left to find their own answers in the information provided to them, and the information is as much there to confound as it is to illuminate. My take is that this endless reality is subconscious memory made manifest, but not of any individual. The more time you spend within, the more the realm taps into your subconscious memory, particularly the darkness you trap away, your fears, anxieties, regrets and repressed impulses. It's a theory, anyway.

I liked this movie a whole damn lot, and it's part of this year's horror explosion of fresh talent that is redefining the box office and what audiences want, what excites them, what they're looking to escape to. Twisted reflections of reality, apparently. Parsons, a teenager when he created Backrooms, is now 20 and has directed one of the biggest movies of the year, and capably so. He'd been refining this idea for four years, so it's no wonder he was so capable and assured in shooting this, but time will tell if he has the capacity for telling any stories beyond Backrooms.  I'm keen to find out.

Tuesday, May 26, 2026

Star Wars: The Mandalorian and Grogu

 2026, d. Jon Favreau - in theatre

Has there ever been a TV show that had a theatrical movie continuing its character's journeys where the movie was effectively self-contained and new-audience accessible, plus felt like a proper movie and also did very well at the box office? (Like, I know the Sex and the City films and the Downton Abbey films were pretty big commercial hits, but were they accessible for new audiences? And the Firefly continuation Serenity was perhaps the most accessible, but it failed to draw much of a new audience).

I bring this up, because coming out of The Mandalorian and Grogu, the first Star Wars movie to hit theatres in 7 years, my brain was wracked with thoughts trying to figure out what was the dividing line between a TV show and a movie. With this film, the line is so blurry as to be almost imperceptible as a line.

In 2019, when The Mandalorian hit tv screens, and the first notes of (3-time Oscar winner) Ludwig Göransson's Morricone-inspired score whistled out, shivers went up my spine. We were finally getting live action Star Wars on our TV, and money was being spent so as to make it cinematic quality. The line was already starting to blur. And between three seasons of The Mandalorian, and other shows like The Book of Boba Fett, The Acolyte, Obi-Wan Kenobi, Andor, and Skeleton Crew, within 7 years live-action Star Wars on our TV screens had eclipsed the runtime of all the theatrical Star Wars feature films released over almost 50 years.

Disney needed Star Wars and Marvel to launch and hook subscribers to its Disney+ service, and it worked, but at the same time, the rapid expansion of the franchise(s) diluted both of them, fatiguing the audience on the MCU, and also losing their nerve when it came to making new Star Wars for the big screen. So many Star Wars movie projects were announced that never materialized - a new trilogy from Rian Johnson, a trilogy from the Game of Thrones guys, a Kathryn Bigelow Top Gun-but-with-X-Wings movie, a Boba Fett film, an Obi-Wan film, something from Taika Waititi and so many more.

That a cinematic sequel to The Mandalorian would be the first return to the big screen for Star Wars (with billion-dollar filmmaker and creator of the titular Mandalorian Jon Favreau at the helm) seemed like such a safe bet, that it made sense why Disney would choose that path. The only problem is it's too safe of a bet that it's not all that exciting.

Leading up to The Mandalorian and Grogu's release I failed to muster any real energy for the film. The trailers were fine but revealed nothing about the plot, and, frankly, looked like more of the same from the TV show...a show I loved, need I remind you. 

If you're of a certain age, you will know what it's like to sit in a theatre, have that 20th Century Fox fanfare blast at you, the screen go dark, and the title card "A Long Time Ago, In A Galaxy Far, Far Away..." hit your eyes, and the jarring horn blast of John Williams' legendary score punch you so hard in the gut that you uncontrollably yelp with surprise and excitement. Any time you watch a Star Wars film, that horn blast will transport you back to the theatre and raise that uncontrollable sense of excitement.


Unfortunately Göransson's The Mandalorian and Grogu theme, as amazing as it is, when the pulsating duh-dunn kicks in, well...it transports me back to sitting in front of my TV screen in 2019 (and, even more unfortunately, the pandemic-era seasons of the show). This is not something you want out of the theatrical experience, to be reminded of sitting in front of your TV. And I coudn't shake that feeling through The Mandalorian and Grogu's 2 hour and 14 minute run-time.

I enjoyed the movie... but... I enjoyed the movie like I would enjoy binge watching a season of The Mandalorian, and that's kind of the experience the film brings. It doesn’t feel right.

It's a very segmented movie, one that feels episodic not cinematic, even though it is telling one complete story.

The film opens with a big action sequence prologue, sort of James Bond-style (credit to critic Alonso Duralde for pointing out the somewhat Bond-ian nature of this film), that finds Din Djarin and his baby-Yoda adopted (50-year-old) son Grogu hunting down an Imperial warlord on an ice planet. It starts out like scenes that we've seen in The Mandalorian before, Mando moving through the shadows, exterminating Stormtroopers with ruthless efficiency, but it escalates into something fairly big, with Mando taking on a trio of AT-ATs.

And throughout the fim, yes, there are elements that felt intimately familiar, and not too dissimilar to what we saw on TV, but there were also the flourishes that announced itself as a big-screen motion feature, such as the Mandalorian entering the head of the Imperial Walker and navigating his way into the back of it, eliminating all the imperials within in heated gunplay and fighting, and then retreating back out through the head, all in a one-shot. For a Star Wars nerd like me, moving through the interior of an AT-AT is just something I've been wanting to see most of my life. Things like that make the galaxy of Star Wars feel that much more tangible.

Mando is now an contracted agent for the New Republic, with Sigourney Weaver as handler of his assignments. His new assignment is to meet with the siblings of deceased crime lord Jabba the Hutt. They alone seem to hold the whereabouts of a specific Imperial warlord that fallen off the radar. We get to see swampy Nal Hutta, the home planet of the Hutts, as well as the structures they live in and the gross living conditions they have.  the tour into the belly of the Hutt twins' "palace" borders on stomach-churning...all that writhing ("mommy, what are the slug-people doing?" "They're just eating dear.")l. One longs for the arid dryness of Tattoine. At least the sand looked clean.

The Hutts will give Mando the information he seeks, but first he must rescue their nephew, Jabba's son, Rotta the Hutt. He "fell into a bad crowd" and has been taken captive on a remote planet outside the New Republic's jurisdicion. There he finds Rotta is a champion pit-fighter, and if you've ever wondered what a jacked-up Hutt looks like, well wonder no more. Rotta, I'm guessing by design, looks like a beefcaked version of Jabba from the Star Wars: A New Hope Special Edition, where the CGI Jabba looked nothing like the Jabba from Return of the Jedi.


I won't step through all the beats of the film but lest to say, Mando frees Rotta, gets the Targeted imperial warlord, and returns home with his little green boy to relax. And that's the half-way point. But he's crossed the Hutts and they want their revenge. This time Mando gets kidnapped by a bounty hunter, and it's up to Grogu and some tiny friends (the Anzellans, a diminutive race that were the only good thing to come out of The Rise of Skywalker) to rescue him.

There's surprisingly, a long quiet stretch in this third act that is far from boring, but also far from feeling like a big Star Wars feature film. This kind of quiet interlude isn't necessarily unwelcome or by default un-cinematic, but it feels like a moment The Mandalorian TV show would permit itself in an 8-episode season versus slowing the pace of a feature film down to a crawl for 20 minutes.  Once this sequence resolves, it's a propulsive escalation back into Star Wars feature film territory, and despite my glee at many moments of this it just never quite felt big enough.

Star Wars films are space opera. There's "fate of the galaxy" at stake in every one of them, even Solo to some degree. But The Mandalorian and Grogu is contained, constrained. There's only "the job" and while "the job" gets complicated, and then backfires on our hero, there's little more else to it. This isn't a personal quest for Din Djarin or Grogu, and so there's no real arc for these characters. Where our heroes are at the beginning is where our heroes are at the end, except Grogu, I guess, has proven himself a bit more resourceful than we thought (they definitely leveled up the Grogu puppetry here, to an impressive extent)

It's an incredibly small cast for a Star Wars film, with Mando and Grogu, Mando's mission buddy Zeb Orrelios, Sigourney Weaver's Ward, the Hutt twins, Embo the bounty hunter, the Blofeld-esque warlord (Jonny Coyne), the Anzellans (all voiced magnificently by Shirley Henderson), a food vendor capably voiced by Martin Scorsese, and a kindly catfish-man Grogu meets in the swamp. 

My muted anticipation for The Mandalorian and Grogu had me hoping it would find some space operatic reason to exist. Something large and consequential in the lore of the Galaxy to make for a worthy big screen entry. At the same time I worried that the logic of a bounty hunter being part some sweeping space opera would put the character out of place. I also worried that a Mandalorian movie would get too lost in Star Wars lore, especially given that Zeb is a main character from the Star Wars: Rebels cartoon, Embo is a featured character from The Clone Wars series, the Hutt Twins first appeared in The Book of Boba Fett (a cold shiver went up my spine a the thought of Boba Fett cropping up in this movie, which he mercifully does not), and Rotta the Hutt's first appearance was in The Clone Wars animated movie that kicked off the series.  Thankfully, none of these characters requires any prior familiarity to enjoy their appearance here, there is that.

Overall The Mandalorian and Grogu looks pretty good. It looks big budget, certainly bigger budget than the TV show, for which the Volume digital backdrop was created and used heavily. Having just watched Mortal Kombat II, a very Volume-dependent film, I couldn't detect any obvious volume usage here.  The limits to Volume use on the various Star Wars TV shows seems lifted here, and it's nice to see characters move through much larger spaces (or even confined spaces that seem like sets, not digital backdrops).

Göransson is one of my favourite film and television score composers working today. He typically brings a lot of creativity and innovation to his scores, experimenting with sounds but to the benefit of whats on screen. His scoring for The Mandalorian tv show was integral to that show's success, to the point that I feel the third season of the series, though it has its faults in story structure, is mainly let down by Göransson's absence. His return here, then, is very welcome, and yet, unfortunately, it doesn't feel like trademark Göransson . It's rehashing the themes from the show and he doesn't seem to have escalated the sounds to something grander, although there are stadout segments where Göransson does shine, mostly when he deviates from the style of music he's otherwise been working with.

In the end I think that there was no winning with this film. Despite being quite entertaining, it doesn't go big enough to feel like the Star Wars cinematic experience we know, and therefore can't do much but disappoint. I can't help but think that, perhaps, the decision to bring the series to the big screen was the wrong choice for Star Wars' return to cinemas.

Monday, May 4, 2026

KWIF: Sisu: Road to Revenge (+3)

 KWIF=Kent's Week in Film. Lady Kent was down with the same cold that took me out last week, so weirdly I watched more movies this week than when I was down and out last week. It's all international cinema cinema week: Finland! "Persia"! Australia! Italy!

This Week:
Sisu: Road to Revenge (2025, d.  Jalmari Helander - crave)
Sinbad of the Seven Seas (1989, d. Luigi Cozzi - tubi)
Picnic At Hanging Rock (1975, d. Peter Weir - xumo)
Big Guns (aka Tony Arzenta aka No Way Out - 1973, d. Duccio Tessari - tubi)

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The first Sisu was a cartoon orgy of violence, but underneath it beat the heart of Finnish pride, fortitude and resilience. If there was a message to Sisu it was to tell the world that Finns are tough motherfuckers.  

But Sisu also set itself in a time and place that it didn't really explain. If you're Finnish or familiar with it's history (particularly during World War II) there was no explanation needed. I on the other had had to do some digging. It was a complicated situation with Finland already engaged in conflict with Russia when other battles in Europe started. Sisu took place at the end of World War II, with the Germans set to return home, but attempting to take as much with them as they could before they left, including the gold grizzled veteran Aatami Korpi (Jorma Tommila) had just found.

I don't fully understand the timelines, but Road to Revenge, takes place shortly after the end of World War II, so I assume not long after the first film, just enough time for Korpi to heal. A treaty with Russia saw the ceding of much of Karelia (on the southeastern side of the country) to the Russians, with its citizens of the area being forced to leave within ten days. Korpi's home, which he built himself, remains in the ceded terrain. He crosses the new Russian border with a massive, massive truck, where he deconstructs the home and loads the truck on his own.

His border crossing, however, raises awareness that Koschei ("The Immortal") is in the country. Korpi had infamously killed 300 Russians himself in a rageful tear following the murder of his wife an children. A KGB Officer (Richard Brake) frees the man responsible for killing Korpi's family -- the war criminal Yeagor Dragunov (Stephen Lang) -- from his prison and gives him the resources to, quote "destroy the legend you created and you will go back home a rich man".

And so Korpi and his massive truck and big pile of wood have to travel the 120 kilometers from where his home once stood back to the border...chased by trucks, motorcycles, and airplanes. It's a scaled-down Fury Road but director Jalmari Helander continues to prove he's got the action goods. A lot of wild craziness happens along the way, beyond logic but gleefully entertaining.

The last act takes place on a train, and gets Koschei back into physical action, with some fun setpieces like traversing through the two sleeping quarters without awakening the soldiers (or taking care of them should they stir). The final duel between Korpi and Dragunov is maybe too slow and unrefined to be truely Wick-ian, but it's only one small moment in this 89-minute deluge of violence and survival.

Tommila doesn't speak a word the entire film, and this lack of dialogue really strips the film down to the barest of actions and emotions. Where Brake or Lang might have more to say, there's still likely no more than two or three pages of dialogue, max in the entire film. Whereas the first Sisu felt like a nuveau western, this one feels almost more like a samurai film...but with guns and vehicles and whatnot...but the same attitudes apply.

Helander's next film will see the director's first American production, being brought aboard to helm the John Rambo prequel starring Noah Centineo in the title role. I have no idea what the story might possibly be like, but I'm excited to see what Helander can do with big hollywood franchise budget.

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One of the final releases of legendary 80's B-movie studio Cannon Film, Sinbad of the Seven Seas stars famous muscleman and former Incredible Hulk, Lou Ferrigno as the storied Persian hero, Sinbad the Sailor. Yes, that's right, Italian-American Lou Ferrigno plays Sinbad. Seems a natural fit to me [/sarcasm].

The story is set largely in Basra, which the filmmakers seem to know as much about as I do, which is to say, nothing at all. All the characters here are played by white and/or Italian actors, nary a middle-eastern among them. If this seems like it could be offensive, it would be, if anyone, anyone at all were trying to convincingly portray this as an authentic tale. As it stands, it's one of the least egregious of its cinematic sins, afterall, Sinbad has been portrayed by white actors many times in the past (and will again...RIP Patrick Muldoon).

But Sinbad of the Seven Seas lies to its audience from the moment the film starts. Before its title card, a chunky block of text mentions how famed author Edgar Rice Burroughs wrote an additional adventure for Sinbad titled "The Thousand-and-Second Tale of Scheherazade" and that this is an adaptation of that story. It is not. Not in the slightest.

As legend on this film goes, writer-director Luigi Cozzi (who had directed Ferrigno in two Hercules films for Cannon in the mid-1980s) had written the screenplay for Sinbad and the Seven Seas, but was (for unclear reasons) dismissed from the project and it was handed to Enzo G. Castellari. Castellari would proceed to make substantial changes to the script and then proceed to produce an unreleaseable three-hour film. The film sat on the shelf for years before Cozzi was hired back to make some sense of it, to salvage something out of the whole production.

And so, the film's story does not begin with Sinbad and crew on his boat, or in the city of Basra, or in Baghdad or anywhere fantastical, it starts in a bedroom, with a child (Cozzi's daughter) being read a story by her mother, played by Daria Nicolodi.  Nicolodi will proceed to narrato over a large portion of the film. The touchpoint might seem to be The Princess Bride for this framing sequence, but really, it's just a way of trimming down 3 hours of garbage footage into a barely, if you squint, serviceable 93 minute series of adventures.

The wicked vizier Jaffar (portrayed by English white guy John Steiner, it's a variation on Aladdin's Jafar both of which hearken back to The Thief of Baghdad films rather than One Thousand and One Nights) is fixated on the Caliph's daughter, Princess Alina [Alessandra Martines, a French-Italian white lady]. She is involved with Sinbad's ship-mate Prince Ali, but he's been away adventuring. The vizier steals the town's sacred gems of power, keeping one for himself and dispersing the rest across the seas. He then hypnotizes the Caliph into doing his bidding, including telling Alina to marry Jaffar. She refuses and thus is strapped to a fantastical chamber designed to (verrrry slooooowly) sap her of her will. She will marry him some day). When Hercules...I mean Sinbad and crew arrive in Basra, they beat up some bad guys, get captured, break free and then set out on a quest to find the four gems of power (but not before Sinbad escapes from a pit of cobras by *checks notes* making friends with the cobras and then tying them together to form a rope for him to climb out of.  You know how you make friends with wild creatures [totally normal] and then twist their bodies together, with their consent of course [nothing unusual, at all] and then climb them [all checks out, do it all the time].

The majority of the adventures of Sinbad and his crew (consisting of handsome Prince Ali [white guy], Cheropolis "the bald cook" [another white guy], Poochie the dwarf [not a rapping dog, but a white guy], Viking [played by an Italian actor, not a Scandanavian] and the Chinese mercenary Cantu [played by a Japanese-Italian actor]) are narrated over with the action or conversation or both happening silently under the narration from Nicolodi (yes, we see the characters have an exchange and our narrator explains what they are saying], all the while accompanied by the of shoddiest of synth scores.  

In the first stop, he fights a rock monster that shoots lasers from its head. Sinbad must use feats of his notorious Sinbad strength to defeat it and retrieve the gem from its head. In the second, Sinbad and most of the crew (except Bald Cook and Poochie) head to the isle of the amazons where their notorious beauty finds them immediately under their sway (except Prince Ali who seems to be psychically connected to Princess Alina for some reason). If not for Bald Cook and Poochie coming to the rescue with an magical anti-hypnosis potion...I don't know what would have happened, actually. The Amazon queen Farida was played by the stunning actress Melonee Rodgers, a Black, possibly American actress (there's not much available detail on her and seeing as she had no speaking lines left in the film - which doesn't really matter since all lines were dubbed anyway by different actors, except Steiner and one or two others) and all the Amazons were black, which I thought was fantastic...except when Queen Farida has her gem of power taken from her and she turns into an old lady...well, it's just some old Italian lady in blackface. Yeah. Woof.

During the adventures, we constantly check back in with Jaffar, and how progress is going on sapping Princess Alina of her will. The movie makes it seem like Sinbad's voyages are only taking him the better part of an afternoon in total and not days or weeks of sailing the seas. He tries to interfere from afar, but seems to only be able to do anything sometimes for some reason and most of the time looks like a sweaty guy whose going to lose his kneecaps if the team he's watching doesn't lose the match. He's also joined, bafflingly, by the witch Soukra (played by American bodybuilder Teagan, the only other actor not to be dubbed, it seems) for seemingly no reason. Jaffar sort of acts like she's the one who will break his kneecaps if his bet doesn't pay off.

The third adventures finds Jafar sending a gust of wind to send Sinbad's ship ashore (but why send them to the very island that contains the gem they're looking for Jaffar? The guy is an idiot). There they face, ghosts or something...? I dunno, I fell asleep for a bit. 

When I woke up Sinbad was having a conversation with Kira (another white lady), daughter of Nadir the wizard who speaks in gibberish. They landed on the Isle of the Dead in a balloon. They are jumped by a gang of ghouls, and while Kira puts up a good fight, which Hercules, I mean Sinbad immediately falls in love with her over, she gets kidnapped along with her father. Sinbad mounts his rescue but must face the Lord of Darkness, who is like a pot-bellied Swamp Thing who shoots lasers from his hands. Hercules uses his own gems of powers to shoot lasers and destroy the big gooey plant then head home with Kira and her goof-talkin' father in tow.

The big show-down is ...well, not so big. Hercules/Sinbad rescues Princess Alina and defeats Jaffar, but not before facing a Jaffar-controlled mirror version of himself in a match of strength and cunning. Ali and Alina are married, and so are not-Hercules and Kira, the end, go to sleep kid.

There were little glimmers that maybe the original production, under Castellari, was aiming for high camp, but the structure Cozzi rescues the picture with leaves a lot of the camp off to the side, sneaking in only occasionally. But it's obvious from the footage and dialogue left in why Castellari's first draft of this was considered unreleaseable: it's really really bad. I could never get past the idea of Ferrigno as Sinbad. As witnessed above, my brain kept defaulting to him as Hercules, and it would seem Castelli did too. Sinbad is not a legendary strongman, and yet so much of what Ferrigno does here is "feats of strength".

In the right setting, Sinbad of the Seven Seas might be a so-bad-it's-amazing cult classic, but as a tired adult just looking for a break from having to think about shit, this was just an awful 90 minutes. I had more fun recapping it above than watching it.

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I was introduced to Picnic at Hanging Rock by a friend who I met on a dating website almost exactly 20 years ago. It was an odd time. We'd both recently gotten out of long term relationships and we were trying to figure out the next phase of our lives. We really clicked, but emotionally we just weren't ready for anything other than friendship. It was a friendship that forged quickly but not strong enough to survive eventual physical distance and other life demands (babies) and, frankly, the friendship-subverting suckhole that was facebook (it gives the illusion of being in contact without being meaningful contact in any way). Strangely, Picnic at Hanging Rock was the shared experience most cemented into my mind of that friendship, watching a VHS copy borrowed from the library on a strange couch in a brightly lit room next to a new friend where we were still trying to figure out our dynamic. 

At that time I went into watching Picnic... with a pre-conceived distaste for Peter Weir, having had a high-school art teacher who was a Weir fan and would play us Dead Poets Society, Green Book and Fearless in class at least once per semester...for inspiration? These were not really inspirational films to a 14-17 year old. They were grown-up films for parents.

At that time I found Picnic... a bit confounding. The film starts by letting you know that the titular picnic would end in some sort of tragedy, just as the film's poster does. "On St. Valentines Day in 1900 a party of schoolgirls set out to picnic at Hanging Rock... some were never to return." It's an ominous, and it implies something sinister, something terrifying, something harrowing perhaps. The implication is there will be, at least, something to raise one's blood pressure in watching this film...and there is not. Not really.

It is a film that stuck with me though, left an impression. It's not just a totem but a representative point for a very specific, transitional moment of my life. My memory of the film is nothing to do with plot or characters, but images and tones.

This rewatch reaffirmed that it is a tranquil, vibes-based movie above all, loaded with melancholy (and the tranquil tones of Zamfir's pan flute) 

The girls are aflutter not for their picnic trip but for a Valentines card someone received. Where most of the kids are privileged, some are sponsored, such as Sara, an orphan who is kept behind from the trip because...well, I'm not exactly sure. We don't spend much time with any of the other girl to really get to know them, but there is focus on Miranda, the pretty and independent-minded blonde, and Edith, the cliched fat girl who whines about physical effort and is seen eating.  There at least doesn't seem to be any bullying, at least not in the traditional sense...not at this point. 

At the picnic site is already a young Englishman, Michael, who is there with his parents (grandparents?), and their driver, Albert, who Michael makes friends with. The presence of the girls is instantly exciting to them, and though Albert makes some crude comments to Michael which he finds distasteful, the girls don't even notice they are there.

Miranda, Edith and two others decide to venture up the rock (more than 500 feet high it is!), and they push themselves up until they can seemingly go no further. But they find a crevasse and venture into it, except Edith, who freaks out. She runs down the hill, the others are gone... as if purposefully taken by the rock. A teacher stays behind as the rest of the girls are sent home, and she disappears as well. End of act one.

The rest of the film covers next few hours, days and weeks that follow. There is a manhunt and an investigation. Both Albert and Michael are looked at and then dismissed. Both young men are troubled by thoughts and dreams of the missing girls, with Michael seemingly haunted by Miranda specifically. Michael takes on a dangerous solo search which he nearly dies from, and when Albert picks up the trail, he finds Irma, near death.

The school is in disarray. The teachers are having breakdowns, some kids leave school altogether, and Sara falls ill. Irma remembers nothing and has no answers. She's harassed by the other girls when she returns to visit. Everything's collapsing because nobody can process the tragedy. It's not being swept under the rug, but it's also not being addressed either.

Picnic at Hanging Rock is not a horror movie, but it is a haunting picture. It's hard not to be affected by watching others unravel in the wake of tragedy, unable to make sense of it and not having the support knowledge or infrastructure to work through it. With years in between, and some further exploration of the film and story in the meantime, I respect the picture even if I still have a hard time with its storytelling decisions and the routes it does not take.

It took some additional contemplation to realize that this is not a film about the incident, despite the title. It's not about the disappearance, but a story about the school, and the impact the incident has on it and the people within it.  That's a defined choice made by the storytellers (be it original novel author Joan Lindsay, or screenwriter Cliff Green, or director Weir) not to answer questions, not to give a resolution. It may be unsatisfying but it's most definitely intentional.  It's a film that has, in a way, haunted me for 20 years now, and I think that will never go away.

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I have a watchlist on Letterboxd that I don't consult very often, but any time I do I'm bound to ask the question of "what the hell is that?" to about two-thirds of what's on there. My tastes and interests are mercurial to the point of self-aggravation and self-annoyance. I have to be in the right mood or zone to watch something, so just because I don't feel like watching it now doesn't mean I won't want to watch it later. But also, a lot of what is on my Letterboxd list is obscurities that, well, just won't be cropping up on any of the "mainstream" streamers I most regularly have access to.

But then there's Tubi, always full of surprises. I don't love the streamer, primarily because it's owned by Fox, but also because it has ads (which used to be all Fox News-based ads, but now just seem to be targeted Canadian market ads for dish soap and such), and no standards. You can find a lot of great stuff on Tubi, but in terrible quality streaming speed, bad digital transfers, godawful audio and frequently without closed captioning (a terrible combo for a half-deaf guy like me).

I don't know how the Italian action-thriller Big Guns (aka Tony Arzenta aka No Way Out) wound up on my Letterboxd list but I'm sure glad it did, and I'm also so happy it was among Tubi's fairly decent selection (if not decent quality) of Italian 70's crime pictures.

This one stars Alain Delon, the handsome French actor who played one of the first notable on-screen hitmen in Le Samourai, back again playing another hitman, but this time also a family man, and he wants out. He's done. No more killing for him. Except the consortium of mobsters he works for aren't willing to let him go and they know there's no talking him out of it.

And so before John Wick, before The Punisher, before Death Wish here we have an anti-hero whose wife and child are killed (accidentally mind you) and the response is basically warfare in the streets, one against one hundred.

Delon is Tony Arzenta, an astute, savvy, steely killer who has been wronged, and there's only one way to make right. He's going to dismantle multiple crime syndicates from the top down. At first Arzenta makes his plans and executes them, although not always with ruthless precision, it's a fight from the jump. The mob bosses aren't just sitting back, they have their own schemes as well, setting Tony up so that he has to improvise his escapes. The police are monitoring the situation, but they're sitting back. They're, in a way, buffering for Tony as they see him doing them a service, cleaning up all these syndicates for them.

Tony's bloodlust takes him from from Milan to Copenhagen, murdering on the street and on trains, wherever the opportunity needs to occur. He's not alone, he's aided by his pal Domenico (Marc Porel) and Sandra (Carla Gravina), as well as an ex-dom now living life as a priest who looks out for Tony's parents. 

The film isn't solely told from Tony's perspective and spends plenty of time with the various mafia dons as they start renegotiating territories as Tony picks them off one by one. But there's always one been one don, Nick Gusto (Richard Conte) who didn't want any of this and had tried numerous times to convince the consortium to push for piece. It's only when he's the last one left does he really have any sway, and it all leads to Tony's invitation to Don Gusto's daughter's wedding, and the tense, anything-can-happen environment.

Nothing about it is as straightforward. Tony seems to have ice in his veins, but family, friendships, these have meaning for him, it's where he's vulnerable and he knows it. The scenes where he brings Sandra to stay with his parents, and the awkward-yet-sweet encounters that occur there. There's no definition to what Tony and Sandra are to each other, except that they're family now.

I loved this movie. I'll be eagle eyed looking out for a physical media release. It deserves some special treatment.