KWIF=Kent's Week in Film. The "birthday week" now comes to a close, ending with my most anticipated movie of the year, but also accompanied by so much apprehension. I came here to review movies and eat cake, and I'm all out of cake.
This Week:
Masters of the Universe (2026, d. Travis Knight - in theatre)
Backrooms (2026, d. Kane Parsons - in theatre)
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Masters of the Universe, the toy line, debuted in 1982. I was 6 years old. My introduction to He-Man and company was probably the TV commercials, but my obsession most likely started with issue 47 of DC Comics Presents in which Superman and He-Man teamed up against Skeletor on Eternia, the homeworld of the Masters of the Universe. I was immediately obsessed. I was as obsessed with "MOTU" (as it's known in the fan community) as I was with Star Wars and DC superheroes.The toy line would receive more comics series from both DC and Marvel in the next few years, there would also be a fan magazine, and yes, billions of dollars in toy sales of ridiculously over-muscled broad-and-squat characters with ridiculous names like Stinkor (he stinks of patchouli), Extendar (his limbs extend), and Buzz-off (he's a wasp-man). There was an immensely popular cartoon that had two seasons with over 60 episodes each, as well as a holiday special and a spin-off series with He-Man's sister, She-Ra.
In 1987, infamous schlock purveyors Cannon Films produced a Masters of the Universe live action movie, which, it's absolutely fair to say, was a disappointment to everyone at the time. Cannon sunk over $20 million into the film -- a sizable budget for them, but not nearly big enough to do the property justice -- and so most of the film takes place on Earth with a paltry few characters form MOTU's vast lore appearing, and the majority of the film focusing on Courtney Cox's teenage orphan and her boyfriend. It was a huge slap in every child's face that we had a He-Man movie that did not center on He-Man and felt nothing like what we knew about the property. As well, the cartoon had ceased making new episodes almost two years prior, and public attention to the property was flagging something fierce. Toys were not selling like they used to. By 1988 the line was basically dead.
MOTU has been rebooted a bunch of times since, and the fan community is immensely supportive of the property, it's just not a huge community. Likely in the tens of thousands, rather than millions like, say, Transformers or Star Wars. Even the 1987 film has since become kind of a camp classic, and I personally enjoy it far more as an adult than I ever did as a kid. Still, I've always wished for a proper He-Man movie, and for the past 20 years (at least) there have been teases, over and over again, with false starts at nearly every major studio. It felt like it was never going to happen...and now it has... and... for the most part, it seemed to be what I had been waiting for, a big-budget ($200 million dollar) production that understands both how ridiculous the property is while also understanding why it's so beloved to the die hards.
Director Travis Knight came from the world of animation (as head of Laika and director of Kubo and the Two-Strings) and directed the best Transformers movie of the lot in Bumblebee, an impeccable 1980's-styled adventure in an Amblin pastiche. I had the utmost confidence that he could make a good He-Man movie. The ideal was that it would be as good as Bumblebee, or share the tone of Dungeons & Dragons: Honor Among Thieves, and that it would be a good introduction to MOTU to a whole new generation, and not just a movie for 50 year olds who can't let go of their childhood.
It genuinely pains me to say that Masters of the Universe is a highly flawed movie. It delivers on being a live-action He-Man movie in ways my inner man-child cannot deny... I had warm fuzzies in my belly often, and squealed in glee more than a few times throughout, but it's still not he MOTU movie of my dreams, and that makes me sad.
The film opens with operatic voices in harmony, "AH-AH"-ing to pulsating synths that made me think a vintage ABBA song was about to play... and the guitars kick in, and I got goosebumps. Composer Daniel Pemberton mixes in his score these elements of 70's Euro-disco with 80's guitar-rock and enlisted Queen's Brian May to provide the guitar riffs. It is most suitably epic and triumphant. If you reach back to the epic rock soundtracks of the 1980s - Queen's Highlander, Toto's Dune, Tangerine Dream's Legend - this is reaching, achieving, and in some cases surpassing those grandiose scores, while also paying homage to them (it borrows at least one track from Highlander - "Princes of the Universe"). It has a few needledrops, which are kind of on the nose in-the-moment, and yet also tone-perfect for the type of film this is, and The Darkness provides the title song "Masters of the Universe". I was not expecting this acoustic assault, but it was so incredibly welcome, and helped elevate the film where it otherwise would fall a little further down.
The film has an extended prologue, where we meet Adam, Prince of Eternia, as a child. He's forced by his father to partake in battle training, but he's not much of a fighter. The other children in training pick on him, and Duncan (Idris Elba, Luther), the king's Man-At-Arms, is a heavy-handed trainer, though he does find ways to encourage and inspire the hapless young prince. The King, however, wants toughness, strength and determination out of his son, and is willing to traumatically embarrass him to do so. It's a tough prologue when so much of it talks about "being a man" and what that entails, and all of it has to do with strength and being a fighter. This had me perplexed as to what the messaging of the film was to be...(Pemberton plays a piano riff of "Boys Don't Cry" over one scene). It almost seemed to be promoting toxic masculinity.
The palace is attacked by the forces of Skeletor (Jared Leto, The Little Things) and Adam is sent through a portal off to Earth, his mother's homeworld, alone, with only the fabled "Sword of Power" (there's an even earlier prologue attempting to explain just what power this sword has) to accompany him, which he promptly loses. We smash cut to 15 years later and Adam (Nicholas Galatzine, The Sheep Detectives) is an awkward, soft-spoken dork who works in HR, and has been obsessed with his past life on Eternia. He knows the Sword is his way back, and has been searching for it for a long time. When he finally finds it, it alerts his home world and a literal Beast-Man comes after him, but so too does his old friend Teela (Camila Mendes, Riverdale)
These two stretches of film account for about 40 minutes at the top of the film, and while both are called back to and play a part later in the film, they are each waaay too long. The stretch on Earth feels particularly tedious, especially as there's a nonsensical gym sequence where Adam has a nonsensical conversation with another guy working out who just happens to be Dolph Lundgren, the portrayer of He-Man in 1987. I'm not against fan-service. I'm a fan, I like to be serviced, but subtly. This scene stops the movie dead in its tracks for about 2 minutes, as Lundgren gives the young man advice, which ONLY makes sense in a Meta context, and then what little weight was had in the delivery is undercut by a dumb joke.
And that's a major flaw of this film, it's incessant need to undercut itself with dumb jokes. It's the "Marvel-model" of filmmaking that had played itself out by the time the pandemic hit, so there's no excuse as to why the script is resurrecting it here. Cut out half of these moments where the script undercuts itself with humour and you have a much better, tighter film.
This is, of course, the product of multiple screenwriters contributing to many, many drafts over the years. Four screenwriters are credited here, and it's hard not to blame all the film's weaknesses on the script. Because, Knight's direction is pretty rock solid. The action sequences all play out quite well, with the super-powers of these characters, or the fighting skills of others all being utilized in really fun ways and not feeling super generic, or, in that sometimes Marvel way of it just being CGI characters blasting each other with laser beams.
The film really starts moving when Beast-Man and Teela show up. The energy just starts to crackle and these characters are really well translated from toy/animation/comics-to-screen. Mendes' reveal on screen is particularly captivating, as she exudes strength, confidence and charm that I never would have expected from her CW background. She looks and feels like a movie star, and I hadn't expected that from her or this film.
Teela brings Adam back to Eternia, but not one he remembers. It's been under Skeletor's thrall for 15 years and things have not gone well. Adam's return with the Sword has exposed the Eternian resistance and Skeletor's forces attack, but in the process, Adam turns into He-Man and a new hope for the people of the land raises... except that even with all that power, Adam is still Adam, and his first avenue is hope and optimism and looking for the best in people... but the lesson he needs is that sometimes fighting is necessary to protect the people you care for. Diplomacy is always Adam's first choice (he was always pretty good at human resources) but now he has the power (and, honestly, "the power" basically represents confidence here) to stand up and fight, and to get back up when knocked down.
Knight's path to becoming an accomplished director was not a hard one. His dad is Phil Knight, the billionaire founder of Nike. The animation studio Travis heads was bought for him by his father. But to his credit, Knight worked at his craft, and clearly has both an aptitude and a talent for directing and storytelling. One can look at him as being perfect for telling the story of Adam, of a young man (of privilege) who doesn't necessarily live up to his father's (or anyone's) expectations, and feels lost, only to find his true calling and, while not without its hurdles, excel at it. It's not fully the story we need, but Knight found a way to make this story personal to him, and it does elevate it slightly.
It keeps coming back to the script, though. It fumbles its exploration of masculinity pretty badly. It takes a shot at it, but it doesn't just miss the target, it doesn't even know where the target is. With all the writers involved, it's like nobody thought to consult an expert, to get it right.
But what it does get right... and it's so weird to say this... is Skeletor. Jared Leto, buried under a blue-skinned body suit, and a CGI skull with beady-red lazer-pointer eyes, is mercifully unrecognizable, and nails the assignment. Leto as a performer is sometimes insufferable, and allegations made about his off-screen behaviour makes one like him even less, but this... he got this. Skeletor is an evil, cackling villain of no redeeming virtue, and unapologetic about it. He's also freaking funny, as funny as he is intimidating, which serves to simultaneously make him more and less intimidating if that makes any sense. It's a camp performance, but one that works perfectly for both the character and the film. Alison Brie (Freelance), who plays Evil-Lyn, Skeletor's mistress and aide, and shares the most screentime with him, is a gifted comedic actress, but even she has a difficult time keeping up with Leto. It's clear she's attempting to match his tone, but only is able to get there half the time.
There are many characters from the toys and cartoons and lore that pop up in this film, and it's a bevvy of delights. It tickles me to see Fisto, Ram-Man, Mekanek, Spikor, Tri-Clops, Trap-Jaw. Roboto, Battle Cat, and so many more, alongside vehicles like the Sky-Sled, Roton, Talon Fighter and more in this picture, not to mention playsets like Castle Greyskull and Snake Mountain. What a damn treat. I was giddy in seeing it all and only wanted more.
As there were delights, there were also let-downs, but Nicholas Galatzine was not one of them. His squeaky-voiced Adam, with posture seemingly learned from studying Christopher Reeve's Clark Kent, does exactly the job it needs to do, and when he transforms into He-Man, he still effectively conveys being Adam inside a muscle-bound barbarian's body, but also shows the character levelling up emotionally. Really, really solid job.
I could go on about the ups and downs of this movie and the wild roller-coaster of emotions I went on watching it. In the end, it's fine, but sadly, fine isn't what the property needed if it were going to be resuscitated for a new generation. That was my greatest hope for it, that this would a super strong movie enjoyable by kids and adults alike and so exciting and entertaining and undeniable that there would be millions of children clamouring for action figures instead of phone screens. I guess we'll have to wait for Toy Story 5 to do that.
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Kane Parsons' 9-minute Backrooms (sometimes The Backrooms) short film from 2022 currently sits with an astonishing 83 million views on Youtube. Backrooms is not just a single short, but a series of them made in the years , but none of the follow-up twenty or so videos come close to that number, and yet most of them have between 3 and 18 million views, which are still quite impressive numbers. What's not so astonishing is that a studio was willing to gamble on a modestly-budgeted feature derived from the Backrooms series given the impressive numbers it's pulled...no, the astonishing thing is that the studio, in this case A24, was willing to take a chance on the feature with Parsons at the helm.The video series itself was not the original invention of Parsons, but a product of message board groupthink in the creepypasta subgenre, and the idea of "backrooms" itself became its own subgenre.
I wasn't familiar with any of this until very recently. But, to watch Parsons' original short, which is somewhat recreated in the prologue to the film, it owes as much to first-person shooter video games as it does to whatever developed out of message board forum. It's visceralness comes from being in an unfamiliar, relatively barren indoor space that is just an expanse of seemingly limitless corridors. There are objects in the corridors that could best be described as "random", while the hallways themselves lack any sense of logic, as the attaching corridors might be through a crevice or a hole in the floor, or a tunnel in the wall accessible only by ladder or a doorway in the ceiling. And the lighting is spotty, with most corridors being difficult to see fully... you never know what awaits you as you pass through a doorway, or turn a corner, or step into the shadows. (The fantastic TV series Severance was partially inspired by the conceit of "backrooms", and the spinoff subgenre of "liminal spaces" inspired the video game and subsequent film Exit 8 which I reviewed last week.)
The Blair Witch style shaky cam intro to the film is as effective as it is discombobulating. I never have a good physiological reaction to this kind of footage, so mercifully it was an in-universe video cassette of camcorder footage being watched by someone, and didn't last past the first 10 mintues.
Following this sequence we meet Clark (Chiwetel Ejiofor, Serentity). He runs a failing furniture store and is seeing a therapist, Mary Kline (Renate Reinsve, The Worst Person in the World) following his separation from his wife. What is clear from their sessions is that Clark is full of entitlement and rage, and isn't very interested in truly exploring the source of his emotional discontent.
Clark has been living in his sparsely-stocked furniture store since the separation and experiencing eerie and strange issues with the electricity in the store. The lights will flicker and blink, turning off or on all on their own, while the television will shut off or randomly show video from inside the backrooms that we saw in the opening sequence. When checking the breaker panel one night, Clark discovers a soft spot in fabric of reality... he touches the wall and his hand passes through. He steps into the wall and comes out in a dingy yellow carpeted and wallpapered environment that seemingly doesn't end. He later describes to Mary this reality as being like a drawing of a dog, but as if someone who had never seen a dog were told what a dog looks like, and then drew their conceptualization of a dog. Everything is off.
Clark spends days exploring the space, even though there seem to be dangers present. Perhaps because he's a (failed) architect, or perhaps because there are things familiar to him in this space, he is quite obsessed with this topsy turvy alt-reality that defies any logic. He recruits his young assistant manager (Lukita Maxwell, Shrinking) and her videographer boyfriend (Finn Bennett, True Detective: Night Country) to help him with research, and, naturally things go awry.
Outside of it all, Clark has triggered a video camera within the space, and it's being monitored by Phil (Mark Duplass, Safety Not Guaranteed) who wonders who the hell this guy is. Clark's description of this space triggers memories, traumas and nightmares in Mary of her childhood. Are they connected?Backrooms is a horror movie, but it's also a science fiction and pscyhological thriller. It's not always scary, but it is tonally pretty intense. What is most effective about the film, and baked into the "backrooms" and "liminal spaces" subgenre, is the surreal perversion of reality. Things that look almost familiar, almost like something we should recognize, but aren't quite there. Exploring a space like this is like venturing through a nightmare, there's nothing grounding this experience and it could take you literally anywhere one's mind can conceive.
Eventually the film reaches a point where it starts offering some answers, and the worst thing you can do in horror is demystify the threat, to explain it all away. It's frustrating not having answers, but it's less scary when you do. Backrooms' answers, well, they aren't truly answers. There's more going one than what we know at first, but as one veil is pulled back, there are only more questions.
The audience is left to find their own answers in the information provided to them, and the information is as much there to confound as it is to illuminate. My take is that this endless reality is subconscious memory made manifest, but not of any individual. The more time you spend within, the more the realm taps into your subconscious memory, particularly the darkness you trap away, your fears, anxieties, regrets and repressed impulses. It's a theory, anyway.
I liked this movie a whole damn lot, and it's part of this year's horror explosion of fresh talent that is redefining the box office and what audiences want, what excites them, what they're looking to escape to. Twisted reflections of reality, apparently. Parsons, a teenager when he created Backrooms, is now 22 and has directed one of the biggest movies of the year, and capably so. He'd been refining this story for four years, so it's no wonder he was so capable and assured in shooting this, but time will tell if he has the capacity for telling any stories beyond Backrooms. I'm keen to find out.





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