KWIF=Kent's Week in Film. It was a real toss up: final two episodes of Daredevil: Born Again's second season, or the sequel to The Devil Wears Prada. It was no toss up. Daredevil has been, to put it bluntly, repetitive and boring, while TDWP2 is an event! It wasn't even a competition.
This Week:
The Devil Wears Prada 2 (2026, d. David Frankel - in theatre)
Mortal Kombat II (2026, d. Simon McQuoid - in theatre)
Keyhole (2011, d. Guy Maddin - tubi)
Deadly Outlaw: Rekka (2002, d. Takashi Miike - tubi)
Tokyo: The Last Megalopolis (1988, d. Akio Jissoji - tubi)
I got a degree in business, not journalism, and I cared about each equally (which is to say, minimally). It's probably for the best I never went into journalism professionally (though I tried on a few occasions). I don't have the stones for it. Much like being an artist, being a journalist requires sacrifice, and the rewards are not monetary, and you have to love it (which I don't...I respect it, don't love it so much). Plus, in the past 15 years or so, there's been a decided attack on journalism as an institution. Truth telling is now all a matter of perspective (or so the 1% overlords would have us believe). It's been a rough dozen-plus years for the media. Most of my favourite writers are now doing their own Substack or Substack-adjacent writing, and supplementing any written work with podcasting. The world is a lesser place for social media having supplanted traditional media as people's primary source of news (or, rather, "news"). There's no security to working in the world of journalism.
The Devil Wears Prada 2 is a sequel that doesn't need to exist. Nothing about the end of The Devil Wears Prada demands we know more. But now that it does exist, that it sets itself on top of the backdrop of the failing state of traditional media and the billionaire bros who snap up media outlets so they can control the narrative with their detached-from-the-layman world view...well, at least there's something for it say, something to explore in this moment, even if it doesn't quite have the firmest grasp on its message.
We find, when this film starts, Andy Sach (Anne Hathaway) has just won a journalism award but also, at almost the same moment, via text, finds out that she and her entire staff at the newspaper she was writing for have been laid off. Meanwhile Miranda Priestly (Meryl Streep) has just had an expose written about how Runway Magazine has promoted and supported a brand who runs a manufacturing sweatshop. This is a scandal, one which Miranda of 20 years ago would never have found herself in (it's telling in many ways that she has). The owner of Runway's media parent, Irv Ravitz (Tibor Feldman) needs damage control, and thus returns Andy to Runway, the place where she interned 20 years ago, now as the new features editor.
She reunites with Nigel (Stanley Tucci) and Miranda (who doesn't remember her, or so she says), and is instantly swept into a meeting with their key advertiser, Dior, where Emily (Emily Blunt) now works as retail manager.
Andy finds Miranda in a subdued position relative to where she once was. Still a titan of the industry, print media is all but dead, and the online sphere for Runway has trouble competing with other scroll-and-like spaces. Andy's role is, at first, damage control, but also about trying to raise Runway's profile up. It needs to be more than just about the pictures, people need to read it for the articles too. Without saying it, it's attempting to "Teen Vogue" it (where in the mid-2010s Teen Vogue shifted its focus from fashion and entertainment and rapidly gained attention for it's provocative and insightful political articles.... Teen Vogue was collapsed into the parent Vogue in 2025 by its publishing overlords, according to many to stifle its anti-right wing messaging).
Andy's efforts to raise the status of the magazine is noticed in the media, but not represented in the site traffic. She needs a big gambit both to secure her place and to gain at least a modicum of respect from Miranda. She needs to land the white whale interview: Sasha Barnes (Lucy Liu). The ex-wife of one of the world's richest men (a chuckling tech bro doofus played brilliantly under gobs of makeup by Justin Theroux) is now the world's richest woman, but Sasha hasn't given an interview in the three years since the divorce. Andy lands the interview (conducted by Miranda but the article written by Andy) and not only gets in Miranda's good graces once again but becomes a bit of a legend.
The crux of the film, however, is that no matter what one good story brings for a day, a week, or a month, it's not enough. The cycles move on so fast that there's no time to rest, and media and journalism are still a dying form, unable to demand enough attention in the attention economy when there's injured baby foxes being fed milk from a bottle or video game live streams that run for two days straight to compete with. Runway is on the table to be sold...or on the chopping block to be axed.
While the first act is all about Andy getting reacquainted with a world she left behind 20 years earlier and noting both the similarities and shocking differences, the second act is about settling in, about establishing a new life in a roller-coaster world of uncertainty and insecurity. Miranda is the only one who seems like teflon-coated steel, nothing penetrates and nothing sticks...but even she is showing signs that that it's all actually getting to her too. The world is changing and she can only do so much to change with it.
The third act then becomes about Andy's perception of the situation, that the threat to Runway, one of the last bastions of traditional media, is the warning siren and that saving it means much more than just saving a magazine but providing hope for the entire industry of journalism. It's idealist and optimistic, and it takes the audience on that ride of hope and scrappy-can-do attitude.
And then Miranda slaps her in the face with reality. It's only a matter of time. There's a boa wrapped tightly around every industry, squeezing tighter and tighter trying to milk them for everything they're worth, until they're worth nothing, at least monetarily. The solution to the troubles in this picture all rely on the good graces of an ultra-rich benefactor to whom minimal, or no returns (or even negative returns) are worth the investment for the art and integrity. You can't monetize artistry and integrity.
This, mercifully, isn't a naive film, although at times Andy is far too naive as a character, and Miranda is far too withholding to fully invest in the driving story forces at play. It does oversimplify its narrative so that it can have a satisfying ending while still being cognizant that there remains a dark cloud overhead and the struggle will continue after the last pan of the New York skyline.
The Devil Wears Prada was a really good movie that has become sort of legendary. The sequel doesn't tarnish the legend, though it fails to find its own legendary status in the process. It's a pretty picture, with tons of fabulous outfits, sets, and settings (and boy does Anne Hathaway look more amazing than she ever has), all of which are a must, and it mercifully doesn't wallow in the past. It does unfortunately seems obliged to put Andy kind of in the same place she was in during the first movie, even though she has two decades of prestigious experience, world travelling and her own life under her belt. It's natural for someone to find themselves repeating patterns of behaviour when with certain people, but I just felt like she should be much more assured than she is here. Similarly, Miranda shows next to no sign of growth, yet she feels muted compared to the ruthless ferocity which she had in the prior film. But she's also almost 70 now, and there does come something of a softening with age which we should find believable.
Already a massive box office success, the best we can say about The Devil Wears Prada 2 is that it does fine as a sequel. It doesn't at all diminish what came before, nor does it immediately discount its own existence. I find myself wishing that it were more interested in its setting, exploring the erosion of media and journalism, especially given the eyes it has on it, but that's not the audience its serving (this isn't The Paper 2 or Broadcast News 2). It serves its audience well...or well enough.
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I didn't see the 2021 iteration of Mortal Kombat (but Toasty did) and, to be honest, I didn't care to. From all reports it was attempting to be a character-driven narrative exploring the characters of Sub-Zero and Scorpion, and that there was not, in fact, any Mortal Kombat to be had. I mean, what's the point then?
I am by no means invested in Mortal Kombat as a property. The last version of the game I played was its original incarnation. But that said, I've long had a soft spot for the '95 cinematic treatment from Paul WS Anderson, a film that has aged surprisingly well in that it was always kind of hokey and wasn't taking the whole thing too seriously. The last thing we need to do is take Mortal Kombat too seriously.
It seemed like (at least from Toasty's report) MK2021 was taking things too seriously. Mortal Kombat II wants you to think it's not taking things too seriously... but it still is. What story there is within the film is wildly unfocussed and largely predictable, with absolutely no tension built along the way (for a number of reasons). The movie starts by introducing the concept of "Mortal Kombat", where two realms, instead of waging war, compete in a tournament of 10 fights. The first to win five of these fights is victor and the losing side's realm is theirs. Kitana (Adeline Rudolph) watches her father get brutally defeated by Shao Kahn (Martyn Ford) and her mother and people immediately subjugated under him. He takes her as his daughter (I can't say for certain the scriptwriter was just aping Gamora's story from Guardians of the Galaxy/Infinity War but it's basically the same) which I'm sure will work out fine for everyone as a big happy new family.
Meanwhile Johnny Cage (Karl Urban) is a washed up Stephen Segal-type 90's action star who nobody cares about anymore. He's sad about his life but Lord Raiden (Tadanobu Asano) and Sonya Blade (Jessica McNamee) recruit him for Mortal Kombat, Raiden promising him a greater, more fulfilling destiny. He declines, but, it turns out, he doesn't have a choice.
And so Kitana fights for her father, reluctantly, while Johnny Cage fights for Earth, reluctantly, only it turns out Kitana is a spy for Raiden and Johnny Cage has a warrior within, so the dramatic narrative arcs these characters can take are, well, straight lines rather than curves. Their stories go from A-to-C without even thinking about venturing towards B along the way.
So if there's no real character arcs in this film, surely it will have fun with team dynamics, right? Inner conflict and romances and whatnot? Notsomuch. Or at all. The "team" here, Raiden, Sonya, Johnny, Cole Young (Lewis Tan), Jax (Mechad Brooks), and Liu Kang (Ludi Lin) spend their time together largely spitting exposition. There's no real sense of camaraderie or any sense of these characters becoming friends or connected to each other in any way (we're told that Sonya and Jax are old friends, but do we feel it? Notsomuch).
The film spends a lot of time trying to circle back on characters from the prior movie, even though they are not central figures here. As such, unless you are really invested in MK2021 then these beats have little to no weight on their own (like, Hiroyuki Sanada returns as Scorpion, but in the underworld, where he resumes his fight against the revived Sub-Zero to no real effect of the story at hand).
So, if it fails at developing anything meaningful with its characters, MKII must be all about the tournament and the fighting, right? Yes and no. It does feature heavily its match-ups, the one-on-one fights, but none of them carry with them the weight of what the stakes of the tournament, and the fate of the "Earth realm". The film brutally fails at finding any tension within the tournament itself. With one or two exceptions, nobody witnesses the fights, so there's no crowd reactions, no cut to team-mates or friends as they watch their friends succeed or fail brutally. There's just nothing exciting outside of maybe a few cool manoeuvres or a particularly gory fatality, and there's not enough of those to justify a feature length movie this uninteresting.
It wouldn't be so bad if the film at least had style, but it's so evident that it was filmed on the Volume or similar on-set digital backdrop technology, and that the crew were either inexperienced with it or didn't have the time to refine their shots. The actors are lit so horrendously that they have a soft glow outline around them much of the time, while the backdrops too often don't feel tangible at all (I will concede that it's entirely possible that watching this on an IMAX screen made this so much more evident than a standard movie screen, or any home viewing implement). The few sets actually constructed feel cheap, much cheaper than an $80million budget would presume. That, visually, this film feels inferior to the 1995 adaptation of Mortal Kombat is very telling. That film used mostly practical sets that were well lit and well shot. This film seemed hampered by its constraints and is pretty ugly as a result. At the very least the 1995 film had a still-iconic techno soundtrack, and this film's score doesn't even seem to be trying.
There is one sequence not shot on a set, where Johnny, Liu Kang, Sonya and Jax venture into the home terrain of the excessively-toothed character Barada. It's an exterior desert set that has scale and doesn't feel contained by walls or barriers. Since it's outdoors there's a lot of natural light, and it does everyone a world of favours that the rest of the film does not. The fight between Johnny and Barada is fun and silly and feels like the only real payoff for Johnny (or any character for that matter) in the film.
Fans of the franchise will probably get more out of this than I will, but a films at this budget really should be trying for something more than fan service.
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I'm a bad Canadian cinephile. I don't spend enough time exploring the films or filmmakers of my home country. This is in large part due to the fact that Canadian cinema, by and large, doesn't have the resources that the films of other countries do. And with the exception of Quebec, which has an industry all its own, most of our best talents get co-opted by our neighbours to the South, obfuscating a film's Canadian-ness, if anything remains at all.There are a few notable filmmakers who have made a name on an international scale that still largely work within the Canadian system and tell stories set within the country. Guy Maddin is definitely such an auteur, one who likes to combine his fascination with the earliest era of filmmaking with a love of his homeland. Or so I've been told. I've seen maybe one or two of his films in the distant past, and have long been meaning to catch up.
Keyhole, his 2011 effort, was maybe not the first place to start. A psychological noir set in a haunted house, the film follows Ulysses Pick (Jason Patrick) and his gang of thugs as they barricade themselves in Ulysses' home.
Our key signal that things are askew finds Ulysses' second-in-command telling the dead to face the wall and the living to face forward. The dead, then, march out the back door to face a proper disposal.
Ulysses emerges from the rain with Denny (Brooke Pallson) slung over his shoulder. They're both drenched. Eventually Ulysses will get dry, Denny will always seem perpetually wet, despite a change of clothes.
Ulysses warns the gang the house is haunted and to beware of touching ghosts. Meanwhile he searches the house with Denny in tow, her ability to read into his thoughts aid him in his quest to find his wife Hyacinth (Isabella Rossellini) within the twisted maze of hallways and stairs and doors.
He is vexed by the ghost of Hyacinth's father (a very nude Louis Negin), who manipulates environments throughout the house, though does not seem to have any real control.
The journey is an abstract one, lacking decisive logic, living between metaphors. As a film, it is an exploration of Ulysses' life, his failures as a husband and father, and it questions whether these failures mean anything to him.
It's a puzzling film which it both its greatest and most detrimental asset. Bending your brain to understand what it is Maddin is trying to convey has its rewards when you can reach an understanding in what you see, but the dream logic that prevails often has no meaning, serving primarily to keep the audience off balance.
Maddin's first digitally-shot film, it's a black-and-white production but doesn't have the olde-timey feel (the heavy make-up of the silent or gangster film eras, for example) and it doesn't look particularly good. The sets, lighting and costume seem constructed on a shoestring budget (which they probably were) and lack the usual hand-crafted flair of the films of Maddin's I'm (not-so-)familiar with.
What probably lets the film down the most, however, is the character of Ulysses, who just isn't very compelling. Whether it's Patrick's performance or what he was given to work with, I was never certain why we should care about Ulysses or his journey.
Once I get into the swing of watching Maddin's pictures, acquainting myself anew with his sensibilities, I might soften on Keyhole, but as stands I found it a pretty rough watch.
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If I were to attempt to catch up on the works of Takasi Miike, it would have to be the only movies I watched in a year. The director has made around 120 films since his debut in the early 1990s and dozens upon dozens of television episodes. That prolific level of output seems unprecedented, and one has to wonder what gets sacrificed in the process of producing as such speed.Like Guy Maddin above, I'm not particularly well-versed in Miike's repertoire, certainly not enough to speak to any overall style or sensibilities (a quick search of this blog finds no entries of Miike films...which surprises, me. I thought for sure Toasty would have one or two Miikes written up).
Deadly Outlaw: Rekka (aka "Noboru Ando's True Outlaw Tales: Raging Fire") opens with a primal scream over a heavy metal track. The camera tracks a young man running full tilt through the streets of Tokyo (intercut with flashes of...other things, a perplexing montage of images at this stage of a film to be sure). Finally the young man, guns drawn, leaps over a small barricading wall of an outdoor stairwell and begins firing on the group of men below (clearly mobsters, based on the way the one man is dressed compared to the other men around him). The gunman dispatches everyone, having hit the boss at least once at this point. The boss does not fall, he keeps lumbering forward, taking more and more bullets, until he has his hands around his assailant's throat. The only escape the gunman has is to cut the man's hand's off. Thankfully his partner has come by for clean-up. The next shot of the young assassin, we see him naked on a couch, the severed hands still attached to his throat.
Yeah, this is kind of what I think of when I think of a Miike film. Extremes.
The story of the film finds Arata Kunisada (Riki Takeuchi ) freed from prison. The mob boss that was just assassinated was a father figure to him, and he is distraught and vengeful.
But this isn't a one-man-assassin squad/John Wickian tale, at least not yet. The film cuts between different mob factions and Kunisada's journey, which for much of the film's run time finds him hiding out, rather than pursuing his revenge. But eventually Kunisada gets back on track and, well, finds a missile launcher to help him on his quest.
Having just watched the excellent Italian mob-revenge actioner Big Guns, this very much feels like another take on the same story, right down to the police sort of standing by, or perhaps even aiding the protagonist in their mission of revenge. The difference is Big Guns felt quite calculated and detailed in its execution. Rekka on the other hand feels quite rushed and unrefined. That shagginess has a bit of an appeal, for sure, but it makes for some confusing story beats, or even whole acts. (There's a detour that Kunisada takes with a possible love interest that seems completely inconsequential to the overall story, and, for the amount of screentime it takes, contributes little to our understanding of this rather one note character).
The film dabbles with character drama and mafia intrigue but isn't particularly committed to either, and by the time the big rocket-launcher climax happens, it becomes a big old cartoon that betrays whatever it was trying to do emotionally before.
The film closes with the ghost of a dead mob boss popping his head into frame, shouting "rock and roll!" It's not a vibes movie, per se, but perhaps Miike is a vibes director, and you're either on his wavelength or you're not. I dunno...Rekka wasn't boring, except when it was.
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One thing I'm always searching for is films from the 1980s with great special effects, including miniatures and big sets and puppets and stop-motion animation. I've exhausted most of the North American releases some time ago (though there is still the rare surprise) and have to look internationally for such pleasures. The main problem is I have no idea where to look, or what I'm looking for, and sacrificing a few hours hoping for something inspired to look at can be such a gamble.The opening moments of Tokyo: The Last Megalopolis (aka "Teito Monogatari") deliver instantly. A glorious barrage of manufactured clouds, impeccably lit with purple and red hues leads way to a massive set where a group of mages start mumbling incantations, causing the set to rumble and fracture and animated lighting to strike. There are rods sticking up from the ground that receive the lightning and are rotoscoped with a glowing red tinge. This is all glorious even if the dialogue of the scene is moving so fast that I had to rewind at least three times over to catch all the exposition.
The gist of The Last Megalopolis is that, centuries ago, Taira no Masakado led an uprising against the lords of Tokyo and failed. His spirit, though dormant, haunts the city. Should anyone dare to desecrate the site where he lay, he will awaken and destroy the city. And so, the demon Yasunori Kato (garbed in an Imperial Officer uniform, he is no doubt the inspiration for M. Bison in the Street Fighter video games) seeks to do just that, but in order to awaken the Masakado, he needs the blood of his descendant to do so. Some men just want to watch the world burn.
What follows is a convoluted but enthralling tale that takes place over three time periods from the early 1910s to the late 1920s. It's heavy on incantations, sorcery and witchcraft (of a type), and a bevvy of effects to go along with it. The best special effects in the film find paper being dispatched by both the good guys and bad, sailing on the wind before crumpling itself up and then transmogrifying into a bird or a wee little rat-like beastie. It's really, really cool.
The Last Magalopolis is based off the novel "Teito Monogatari" (adapted into Manga prior to the film's release and into an anime series in the early 1990s), and combines elements of real Tokyo history with epic fantasy and spirituality. A lot of the characters in this story are actual historical figures, and I guess the production team thought that it was enough of a shorthand to not really explore these characters at all. It is completely a story-driven film, and figures wind their way in and out of the story in such a manner that if you're not used to Japanese names it can get confusing as to who is being referred to in a given situation and why. Also, this film is not waiting for you to catch up.
It's a propulsive narrative, even at two hour and fourteen minutes, and by the end while it has a resolution, barely feels resolved... because it isn't. This is effectively the first half of the story, condensed. A follow-up film, Tokyo: The Last War would be released the subsequent year.
Part fantasy, part horror, part historical fanfic it's a wild and dense production that perplexes and delights in equal measure.





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